Hello! This is the personal blog of me, Michael Burnley! I'll mostly be writing about video games and random crap going on in my life. Feel free to stop by and talk. :)
"I love to win. I love to win. When it comes to making games it’s not like I love peaceful games. I make this kind of game because I want to win as well. To me the measure of a human’s greatness is the value they can contribute to society. The game industry doesn’t need another shooter; it needs something to inspire them."
"…the status of games as culture is not something to be negotiated or debated. They are indisputably cultural. As a game designer, it is your responsibility to acknowledge this fact and make use of it in your design process. The recognition that you are designing in the context of culture can become a powerful game design asset. It can lead to new audiences for your games, new kinds of game content, new forms of mischief and subversion, and new ways for people to play. If your aim is to design truly meaningful play for your players, your games should be effective on every possible level."
— Katie Salen and Eric Zimmerman, Rules of Play: Game Design Fundamentals